

I’m still finding myself just rotating them around, stopped in my tracks by how fantastic they look.Īs impressive as they are out of their boxes, they look even better after some doorhandle-to-doorhandle action out on track. That said, the car models themselves are simply gorgeous, and every one I’ve collected so far is an unflinchingly faithful recreation of the miniatures they represent, down to the tiniest details: the texture differences between plastic and lacquered metal parts the subtle mould lines left from the assembly process the broad range of paint finishes the stamped text beneath the chassis carrying the model name and production year. Of course, the last time I saved up a pile of these I opened four of the same car in the space of a few minutes, which was deeply unsatisfying. The remaining option is winning or purchasing blind boxes (which, thankfully, can only be bought with in-game currency) to try and get something different. That simply feels like too long the only thing I want my kids to do for four consecutive hours is sleep. I do still have quite a few cars to unlock, though, and doing so is slow going because cars are only purchasable à la carte from a selection of five random models which rotates every four hours of play – not real time.
MAXIMUS ARCADE REVIEW TV
The small selection of film and TV cars are easily my favourites, though, and I don’t expect I’ll do much racing in anything but the Back to the Future DeLorean now that I’ve unlocked it.įinishing the campaign has given me some ultra-rare original models, which are great picks by Milestone. There’s also a handful of real cars in the mix, which I think is great for variety and perfect for anyone who may not be huge fans of cars shaped like giant hamburgers. The range leans towards more recent models – or, at least, recent versions of classic castings, like the iconic Twin Mill, and even a 50th anniversary version of the quirky Dodge Deora, one of the first 16 cars Hot Wheels ever made. The 1:1 recreations of Hot Wheels cars here are regularly nothing short of stunning.


Staying tiny was a terrific choice, and not simply because the atmosphere is endlessly more charming at toy scale the 1:1 recreations of Hot Wheels cars here are regularly nothing short of stunning.
MAXIMUS ARCADE REVIEW DRIVER
This makes Hot Wheels Unleashed more in line with pint-sized peers like 1998’s Hot Wheels Stunt Track Driver or 2007’s Hot Wheels Beat That! as opposed to styleless duds like Hot Wheels Turbo Racing or Hot Wheels World’s Best Driver, which simply super-sized the toys to race them like regular cars. Now if you'll excuse me, I'm going to try to see if I can surf up the wall on this candelabra and dance on the roof until the next round starts.Hot Wheels Unleashed recreates the world’s most popular die-cast cars in their authentic scale, and in environments where they’re dwarfed by barn-sized basketballs and boom boxes as big as buildings. And we could all use a bit more of that in our lives. It's a nice break from the competitive mindset the rest of the match puts you in, since the only objective is to cause chaos and maybe make the other players laugh. I hope multiplayer games continue to foster this kind of nonsense, both intended and unintended. But what matters is that you defied the tyranny of level geometry. More often than not, you'll just fall into the void and through a kill plane before respawning. You might get your account banned if it did. This doesn't often confer any competitive advantage. Speedrunners have taught us there is almost no vertex in any 3D level that can't be defeated by persistent application of abject stupidity, and some of my favorite warm-up activities are jumping, shimmying, blowing myself up, and trying to use physics objects to clip outside the level. Some of the most fun you can have in games is trying to do things the developers never intended. Now I'll never touch it again, and instead make my highly disturbing model dance around with color-changing paint cans with her back bent at a 90-degree angle. I dutifully shot hoops for weeks in the home base of Phasmophobia's ghost hunting team until I got the counter to 666. Eventually games like Overwatch played into this by adding random nonsense purpose-built for these kinds of shenanigans, like destructible arcade cabinets or a set of bells that play the Futurama theme song if you shoot them in the right order.
